Marc Hansen — Software Engineer

About

I've been gaming and interested in games for as long as I can remember. Throughout primary and secondary school I knew I wanted to do something with computers. When I found out that I could make my own games using programmes like scratch I knew that I wanted to do something like that and decided to go down the path of learning more advanced things going to construct and then unreal in college, later making my own engines in University.

My interests include gaming, programming and making the fundamental systems that make up a game.

Projects

Pinned

Prison Miner

A 2D game creating in the Unity engine and published to steam. Re-imagine of the classic "Prisons" gamemode, commonly found on Minecraft servers.

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PS5 Group Project Game

An engine developed from scratch for creating games for the PlayStation 5. Then used in a group project to create a gravity-based platformer / puzzle game.

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DirectX11 Mini-Golf

Mini-golf game with basic level editor in C++ with DX11/DXTK.

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More

Custom Engines / Renderers

Anything I've made where I've had to make my own renderer

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Steam Releases

Games I've published on Steam

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Other Games

Games I've made that did not make it to being published on steam

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Miscellaneous

Everything else that's pretty cool but doesn't really have a place

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Custom Engines / Renderers

PS5 Group Project Game

An engine developed from scratch for creating games for the PlayStation 5. Then used in a group project to create a gravity-based platformer / puzzle game.

View Project ->

DirectX11 Mini-Golf

Mini-golf game with basic level editor in C++ with DX11/DXTK.

View Project ->

Steam Releases

Prison Miner

A 2D game creating in the Unity engine and published to steam. Re-imagine of the classic "Prisons" gamemode, commonly found on Minecraft servers.

View Project ->

Wizards of The West

My first steam release, a 3D boss fight / story game made in Unreal Engine 4.

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Other Games

Combat Colloseum

Group project game created in Unity for University.

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Bullet Blast-Off

Unreal Engine 4 physics based game with some basic networking.

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Miscellaneous

SFML Minesweeper

A remake of the classic minesweeper made in C++ using SFML.

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Skills

  • C++
  • C#
  • Python
  • Ruby
  • HTML / CSS
  • Unity
  • Unreal Engine 5
  • DirectX
  • PS5
  • SFML
  • Visual Studio
  • Git
  • MySQL

Education & Experience


Autodesk - Internship

July 2024 - July 2025

Software Engineer for the Navisworks team

  • Add in new features into an already developed codebase
  • Fix bugs reported by customers, communicating via Jira tickets
  • Refactor old code within the codebase
  • Work alongside the UX team to ensure everything is to their design

Sheffield Hallam University

September 2022 - May 2027 (Expected)

MComp Computer Science for Games

  • Developing an engine for use in a group project for the PS5
  • Mathematics for rendering
  • Software-Hardware optimisation techniques
  • Object Oriented Programming & DirectX11 game development
  • Game-loop structure using SFML & C++

Chesterfield College

September 2019 - July 2021

Game Design & Development

  • Unreal Engine 4
  • Autodesk Maya
  • Project Management
  • Trends in games and where they could be going

Contact

GitHub: github.com/MarcHansen2002

LinkedIn: LinkedIn.com/in/MarcHansen2002

CV: View

Email: MarcHansen2002@gmail.com