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Playstation 5 Game Engine / Game

Group project for University where we were tasked with creating a game engine / game that artists and designers could use to put together a game

Overview

This project is currently ongoing so there won't be as much to write about this project. This project is a game engine / game worked on by a group of students, myself included, for a university assignment. On the project there is myself, one other programmer, 2 artists, 3 designers, and 1 digital media student. On the programming side we have to put together a functional game for the playstation 5. I cannot go into the code side of things much due to the sony NDA but I can talk about the project itself.

Key Features

Technologies Used

Playstation API C++ ImGui Jolt Physics

Challenges & Solutions

With there being a heavy NDA on the code, there is no resources online to assist with anything specific to the playstation. This requires using the documentation, which at times can be lackluster in descriptions and examples. This has lead to a lot of trial and error using Sony specific code and needing to ask other students and assist them with specific things if one or the other has gotten a certain feature working.

What I learned

I have learned to rely less on online sources to understand how things work, which has helped me deepen my understanding on the topics related to where I had struggled with previously. Mainly PS5 specific code, but this is a skill I can take into other areas, whilst I won't fully stop reading stack overflow articles, I will be able to rely on them less in the future. I believe this to be helpful as not every responder on that forum will actually have the most efficient method of something, I do trust people online to know what they're doing but due to anyone being able to post it's less certain that the more knowledgable people will get an answer to every question out there epsecially with how many questions get asked daily.