About
I've been gaming and interested in games for as long as I can remember. Throughout primary and secondary school I knew I wanted to do something with computers. When I found out that I could make my own games using programmes like scratch I knew that I wanted to do something like that and decided to go down the path of learning more advanced things going to construct and then unreal in college, later making my own engines in University.
My interests include gaming, programming and making the fundamental systems that make up a game.
Projects
Pinned
Prison Miner
A 2D game creating in the Unity engine and published to steam. Re-imagine of the classic "Prisons" gamemode, commonly found on Minecraft servers.
View Project ->PS5 Group Project Game
An engine developed from scratch for creating games for the PlayStation 5. Then used in a group project to create a gravity-based platformer / puzzle game.
View Project ->More
Custom Engines / Renderers
Anything I've made where I've had to make my own renderer
View Projects ->Custom Engines / Renderers
PS5 Group Project Game
An engine developed from scratch for creating games for the PlayStation 5. Then used in a group project to create a gravity-based platformer / puzzle game.
View Project ->Steam Releases
Prison Miner
A 2D game creating in the Unity engine and published to steam. Re-imagine of the classic "Prisons" gamemode, commonly found on Minecraft servers.
View Project ->Wizards of The West
My first steam release, a 3D boss fight / story game made in Unreal Engine 4.
View Project ->Other Games
Miscellaneous
Skills
- C++
- C#
- Python
- Ruby
- HTML / CSS
- Unity
- Unreal Engine 5
- DirectX
- PS5
- SFML
- Visual Studio
- Git
- MySQL
Education & Experience
Autodesk - Internship
July 2024 - July 2025Software Engineer for the Navisworks team
- Add in new features into an already developed codebase
- Fix bugs reported by customers, communicating via Jira tickets
- Refactor old code within the codebase
- Work alongside the UX team to ensure everything is to their design
Sheffield Hallam University
September 2022 - May 2027 (Expected)MComp Computer Science for Games
- Developing an engine for use in a group project for the PS5
- Mathematics for rendering
- Software-Hardware optimisation techniques
- Object Oriented Programming & DirectX11 game development
- Game-loop structure using SFML & C++
Chesterfield College
September 2019 - July 2021Game Design & Development
- Unreal Engine 4
- Autodesk Maya
- Project Management
- Trends in games and where they could be going
Contact
GitHub:
github.com/MarcHansen2002
LinkedIn:
LinkedIn.com/in/MarcHansen2002
CV:
View
Email: MarcHansen2002@gmail.com